VFX BREAKDOWN
“Connection Control”
Combined Breakdown Shot:
Viewport Rendering to Final Rendering
Shader
Nodes
This Shader is the glowing texture inside the Cube, which is rather simple despite how “complicated” it looks in the final Render. This in particular taught me the strength of good texturing and the difference it makes in your project. Better yet, it doesn’t always have to be complicated to achieve something pretty inside Blender.
The scene from a different angle inside the Viewport