VFX BREAKDOWN
“EXO PLANET”
Combined Breakdown Shot:
Viewport Rendering to Final Rendering
Shader
Nodes
Creating the Planets was a rather straight forward procedure of applying roughness maps and other textures and adding a “fake” atmosphere by turning a slightly bigger UV Sphere into a volumetric material. However figuring out how to create the fascinating curving light, caused by the force which a black hole exerts on its surroundings, would have been impossible if not for a Tutorial made by Samuel Krug on this exact topic.
the first planet shown in the film from a different angle inside the viewport